I come from a 3D background in traditional sculpture and fabrication. Having worked for NYC-based artist studios for years. I am great at figuring out 3D solutions to help deliver your project from start to finish. ZBrush is the go-to program for handling high polygon count scans and meshes. I have tons of experience with 3D scanning technology, with all of the Artec scanners and Faro Laser Scanner, and can show you how to clean up your high quality scans and prepare them for 3D print, CNC routing, or game design and animation rendering. Interested in developing a character for game design or 3D print? Use your phone to create scans, or create it from scratch with ZBrush’s powerful sculpting tools! Additionally. I can help you prepare high polygon meshes for 3D print, making sure you loose no detail in the hollowing out process, and consulting about which printer to use for the best results at the lowest price.
In Blender, i have experience rigging and animating characters – a lot of fun after you’ve made a great high-poly model in ZBrush!